ForceField VR work
ForceField VR work
During my time at ForceField I worked on several long running projects including Ashes to Ashes and Meeting Rembrandt.
In both projects I was responsible for compositing live action in a 3d setting and vice versa. For Meeting Rembrandt with a small team we worked on the 3d, compositing in VR. Adding live action in 3d was a complex tasks as we used a stereo setup instead of a 360 cam to boost quality. Therefor we had to do quiete some math to make sure the shoot was prepared very well in order to receive back correct shots to add to 3d.
Every scene contains a special made setting where we put the live action with Fusion. We used several tricks to tweak the shots to the best to have them match perfectly with the 3d. An offset of a few pixels can already break the experience.
The first version of the project was rendered in Mental Ray, the next iteration took place with Arnold for Maya. Getting the rendering done was a challenging tasks. One plate of full sharp and crips image with high quality setting with a max resolution of 4k could took several hours to complete. We used a lot of compositing to add animation and liveness into the single rendered images.
To push quality we had the change to seek for the best possible way to create this project and found solutions to several technical and artistic challenge.
Meeting Rembrandt features Derek de Lint as one of the painted persons at the ‘nightwatch’. Reinout Bussemaker is playing Rembrandt and did a fantastic job. He is well known for theatrical plays that actually perfectly matches a VR experience.
Also on a little side note, the intro in the video was recreated by me using the Unreal engine. 🙂
Watch the release trailer of Meeting Rembrandt! The app can ben downloaded for free at the Oculus store and is currently for Android available and the Gear VR headset.