Welcome at Millionviews!

My name is Tom Jacobs and I am having Millionviews since 2007.

3D is my core business, but this involves more then creating 3d models. At the end it al comes down to deliver creative and special experiences. And I use a lot of knowledge and tools to get there.

Light, shading, creating believable worlds that tell small stories, combining and understanding techniques are my strongest points.

I am working on commercial projects for advertising,-, productions,- and game studios. Others are inhouse projects. The options to work with me is either on hiring me as a freelancer or outsourcing a (partly) project to me and I’ll take care of it.


Use technique to create art

I am not graphic designer, nor can I design logos. My speciality is the 3d world. I use the best and most common tools to create and shape 3d content. 3d can be more ‘arty’, stylised or photorealistic.

Creating and shaping (VR) worlds

While 3d is our first setup, we use this art to tell stories, we think about what happened to certain places, why they look the way they are? Every corner should have reason.

Animation, Films & VR

At the end of the road, everything comes together in either commercials, interactive media, VR worlds or short animations. Sometimes the animation tend to move towards the motion graphic world. (which is really a different level of speciality)

Software & general knowledge

I like to create art with technique and math. This is a short list of tools to help me with that!

If you require something specific, I am quite fast in picking up new tools.

Autodesk Maya (since 1999) Allround! Including mel script + Mental ray and Arnold
Compositing software, After Effects and / or Fusion to composite and animate (VR) 3d content with or without live action footage. General very strong knowledge of workflow.
Adobe Photoshop, since 1998, the first tool that is getting installed after a new format. ;-)
Unity incl C#, PBR shading workflow, lightbaking.
Unreal Engine 4 , since 2016, landscapes / world composition, material editor incl functions. PBR shading workflow. Very basic Blueprint features.
Substance Designer, since 2015. Creating sands, stones, rocks.
World machine, since 2016. Loading, adjusting and export of satellite data.
General, VR content workflow, composition, drawing, 3d content, techniques. Midlevel programming.
General Sculpting software, Basic knowledge on how to use Mudbox, 3dCoat. Baking to maps is mostly done in Maya.



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