Heey hi! This is me! I am a professional dude...!

Heey hi! My name is Tom Jacobs and I am currently employed at Guerrilla-Games. Before that, I was 11 years long a self employee and freelancer under the name Millionviews working in the amazing world of 3d animation.

I am using my experience to work on commercial or educational projects for advertising,-, productions,- game studios and inhouse projects. The options to work with me is either on hiring me as a freelancer or outsourcing a (partly) project to me and I’ll take care of it.

Lighting, shading, creating believable worlds that tell small stories, combining and understanding techniques are my strongest points.


Use technique to create art

My speciality is thé 3d world. I use the best and most common tools to create and shape 3d content. 3d can be more ‘arty’, stylised or photorealistic. For graphical work such as typografie or logo designs, I can recommend other freelancers or studios.

Creating and shaping (VR) worlds

The 3d technique is my main art style to tell stories, but also think about what happened to certain places in a much more conceptual phase, why they look the way they are? I believe that every corner should have reason and therefor believe that the end result will always benefit if we have worked on a strong concept together.

Animation, Films & VR

At the end of the road, everything comes together; packed and ready in either commercials, interactive media, VR worlds, short animations, or bits of pieces where your studio can take it from there.




Long story short...

I hit the deadlines and I like making cool stuff together!

We agree on a fixed price and I am not spending time calculating each and every single second. Time on that can be spend much better. 😉

If needed, I know quite some good con collegues and freelancers to assemble a team to pick up larger projects or outsource work such as music, sound design, voice-overs.

If something seems technical difficult…I-will-figure-it-out!

I am a professional dude! 👇


Bio & Contact

Do you want to learn more? Don't hesitate to get in touch!


KvK: 32 one 20 8 zero three
+31 (zero) six 142 36 660

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I like to create art with technique and math. This is a short list of tools to help me with that!

If you require something specific, I am quite fast in picking up new tools.

Autodesk Maya (since 1999) Allround! Including mel script + Mental ray and Arnold
Compositing software, After Effects and / or Fusion to composite and animate (VR) 3d content with or without live action footage. General very strong knowledge of workflow.
Adobe Photoshop, since 1998, the first tool that is getting installed after a new format. 😉
Unity incl C#, PBR shading workflow, lightbaking.
Unreal Engine 4 , since 2016, landscapes / world composition, material editor incl functions. PBR shading workflow. Very basic Blueprint features.
Substance Designer, since 2015. Creating sands, stones, rocks.
World machine, since 2016. Loading, adjusting and export of satellite data.
General, VR content workflow, composition, drawing, 3d content, techniques. Midlevel programming.
General Sculpting software, Basic knowledge on how to use Mudbox, 3dCoat. Baking to maps is mostly done in Maya.